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Calling a function from other script in Unity


Calling a function from other script in Unity

By : Ege
Date : November 20 2020, 11:01 PM
around this issue I will recommend to use initialization work in Awake(read more 1,2, 3). I am quoting one of the answer framgment here :
code :


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Calling Android NDK function from Unity Script

Calling Android NDK function from Unity Script


By : davy
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further I suggest ditch the NDK. Use the Android java plugin.
In YourPlugin.cs:
code :
using UnityEngine;
using System.Collections;
using System.IO;

#if UNITY_ANDROID
public class UnityUrlPlugin {

  // Logs the user out and invalidates the token
  public static string getUrl() {
    if( Application.platform != RuntimePlatform.Android )
      return;

    var pluginClass = new AndroidJavaClass("com.you.UnityUrlPlugin") ;
    AndroidJavaObject plugin = pluginClass.CallStatic<AndroidJavaObject>("instance");
    return plugin.Call<string>("getURL");
  } 
}
#endif
package com.you;

import android.content.ContentValues;
import android.content.Intent;
import android.os.Environment;

public class UnityUrlPlugin {

  private static UnityUrlPlugin m_instance;

  public static UnityUrlPlugin instance() {
    if(m_instance == null)
      m_instance = new UnityUrlPlugin();
    return m_instance;
  }

  private UnityUrlPlugin(){
  }

  public String getURL() {
    return "http://blah.com";
  }
}
Calling a button onClick action from another script in Unity

Calling a button onClick action from another script in Unity


By : Ryan Moreau
Date : March 29 2020, 07:55 AM
I wish this help you Are you sure that you are sending the message to right GameObject? In your case the Main Camera, not the button. Your code works in my unity 4.6.2. You can print the name of the GameObject with this:
code :
Debug.Log(this.transform.GetChild(0).gameObject.name);
this.transform.GetChild(0).gameObject.GetComponent<ShopBtns>().onClick(number);
Unity calling method on another script using Invoke

Unity calling method on another script using Invoke


By : user696566
Date : March 29 2020, 07:55 AM
will help you Invoke is a method belonging to a MonoBehaviour instance.
When you call Invoke("Restart", restartDelay); directly, the runtime will try and find a method called "Restart" within the TimerCountDown class since its where you called Invoke from, which doesn't exist. This explains why nothing happens.
code :
LevelComplete levelComplete = GetComponent<LevelComplete>();
levelComplete.Invoke("Restart", restartDelay);
Trouble instantiating prefab object by calling function in external script (Unity/C#)

Trouble instantiating prefab object by calling function in external script (Unity/C#)


By : user2728900
Date : March 29 2020, 07:55 AM
wish helps you If I understand your setup correctly:
Reaction is on Thing1 Thing3Instantiation is on Thing3
Calling php script using C# (Unity)

Calling php script using C# (Unity)


By : hargahpterbaru.co
Date : March 29 2020, 07:55 AM
around this issue I'm fairly new to both Unity and PHP, and I am currently working on a project where I can parse data from a MySQL database to Unity, using PHP. , Let me try to rewrite this into a working example:
C#
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