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Rectangle contains Point returns false


Rectangle contains Point returns false

By : Chris Weber
Date : November 21 2020, 11:01 PM
fixed the issue. Will look into that further Your problem is that you're using else clause. So, if the first if clause is true, the program will not check other if clauses. You need to remove else clause:
code :
foreach (Rectangle r in _maze.map)
{
            if (r.Contains(_pacmanBound.X, _pacmanBound.Y))
            {
                topLeft = true;

            }
            if (r.Contains(_pacmanBound.X, _pacmanBound.Y + _pacmanBound.Height))
            {
                bottomLeft = true;

            }
            if (r.Contains(_pacmanBound.X + _pacmanBound.Width, _pacmanBound.Y))
            {
                topRight= true;

            }
            if (r.Contains(_pacmanBound.X + _pacmanBound.Width, _pacmanBound.Y + _pacmanBound.Height))
            {
                bottomRight = true;
            }
}
foreach (Rectangle r in _maze.map)
{
    if (r.Contains(_pacmanBound))
    {
        isPacmanInsideMaze = true;
        break;
    }
}


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Calculating point and dimensions of maximum rotated rectangle inside rectangle

Calculating point and dimensions of maximum rotated rectangle inside rectangle


By : Andrey N. Kourskov
Date : March 29 2020, 07:55 AM
hope this fix your issue The way I see it is like this... You work out the total width and total height of the rectangle. For that, you simply walk along two edges. Like this:
code :
dx = w * cos(theta) + h * sin(theta)
dy = h * cos(theta) + w * sin(theta)
rectratio = abs( dx / dy )
viewratio = R / K
if rectratio > viewratio
    scale = R / abs(dx)
else
    scale = K / abs(dy)
end
sw = scale * w
sh = scale * h
x[0] = 0
x[1] = x[0] + sw * cos(theta)
x[2] = x[1] + sh * sin(theta)
x[3] = x[2] - sw * cos(theta)

y[0] = 0
y[1] = y[0] - sw * sin(theta)
y[2] = y[1] + sh * cos(theta)
y[3] = y[2] + sw * sin(theta)
if( rectratio > viewratio )
    // view is too tall, so centre vertically:
    left = 0
    top = (K - scale * abs(dy)) / 2.0
else
    // view is too wide, so centre horizontally:
    left = (R - scale * abs(dx)) / 2.0
    top = 0
end
left += pxmin
top += pymin
Selenium IDE returns false when comparing a longer digit number with shorter (e.g. 11>9, returns false)

Selenium IDE returns false when comparing a longer digit number with shorter (e.g. 11>9, returns false)


By : Klemen Cimerman
Date : March 29 2020, 07:55 AM
around this issue verifyEval seems to be using standard Javascript for its expressions, so this should do it;
code :
verifyEval | parseInt(storedVars['x']) > parseInt(storedVars['y']) | true
Turfjs Point In Polygon always returns false

Turfjs Point In Polygon always returns false


By : user2338424
Date : March 29 2020, 07:55 AM
this one helps. I'm using Google maps API that geolocates the user and, if they are in the city of Los Angeles, will tell them what LAPD reporting district they are in. I have a geojson overlay of the reporting districts (RD's) that's loading from here. , I'd suggest checking two things:
Checking if LinearRing contains a point always returns False in Shapely

Checking if LinearRing contains a point always returns False in Shapely


By : FallenAngel321
Date : March 29 2020, 07:55 AM
this will help According to the Shapely documentation there are three fundamental types of geometric objects: points, curves, and surfaces. The LinearRing is one of the implementations of the curve type.
Citing the docs:
code :
>>> Polygon(ring).contains(Point(1, 1))
True

>>> Polygon(ring).contains(Point(3, 3))
False
How to have a point translate to a point of a Rectangle even when the rectangle resizes in SwiftUI?

How to have a point translate to a point of a Rectangle even when the rectangle resizes in SwiftUI?


By : user3440708
Date : March 29 2020, 07:55 AM
I hope this helps . In the image below, i want the small black rectangle to cover the Green Color Heart Button on the top right. The black rectangle should resize and cover the heart image when the size of the main image changes. , You should be able to use GeometryReader in an overlay.
code :
    var body: some View {
            Color.green.frame(width: 320, height: 320) // Pretend this is your image
                .overlay(
                    GeometryReader { proxy in
                        ZStack(alignment: .topTrailing) {
                            Color.clear // Fill the whole space
                            Color.red // Your desired overlay
                                .frame(width: proxy.frame(in: .local).width/10.0,  // Whatever proportions you want
                                       height: proxy.frame(in: .local).height/10.0)
                        }
                    })
    }

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