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pygame: how to display full-screen without cutting off edges


pygame: how to display full-screen without cutting off edges

By : Екатерина Амелина
Date : November 27 2020, 11:01 PM
I wish this helpful for you This is how you would scale the screen to fit any monitor, while still keeping the aspect ratio.
First you would use this code (or similar) to calculate what the screen needs to be scaled to:
code :
import pygame
pygame.init()
infostuffs = pygame.display.Info() # gets monitor info

monitorx, monitory = infostuffs.current_w, infostuffs.current_h # puts monitor length and height into variables

dispx, dispy = <insert what you want your display length to be>, <and height>

if dispx > monitorx: # scales screen down if too long
    dispy /= dispx / monitorx
    dispx = monitorx
if dispy > monitory: # scales screen down if too tall
    dispx /= dispy / monitory
    dispy = monitory

dispx = int(dispx) # So your resolution does not contain decimals
dispy = int(dispy)


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background image is not fit into full screen. The height is cutting down

background image is not fit into full screen. The height is cutting down


By : Stjepan Kulisic
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further , Now it is working.
code :
body
{
    background-image: url('../Media/bg3.jpg') ;
    background-repeat: no-repeat;
    background-size: 100%;
    height:870px;
    background-image: url('../Media/bg3.jpg');
}

footer
{
    position: absolute;
    bottom: 0;
}
Pygame FULLSCREEN Display Flag Creates A Game Screen That Is Too Large For The Screen

Pygame FULLSCREEN Display Flag Creates A Game Screen That Is Too Large For The Screen


By : Aditya Vydyula
Date : March 29 2020, 07:55 AM
wish helps you Alright, I discovered a solution from gamedev.stackexchange
And I will re-hash it here. The issue was that Using the fullscreen tag was making a screen larger than my computer screen. The following code solves this
code :
import ctypes
ctypes.windll.user32.SetProcessDPIAware()
true_res = (ctypes.windll.user32.GetSystemMetrics(0), ctypes.windll.user32.GetSystemMetrics(1))
pygame.display.set_mode(true_res,pygame.FULLSCREEN)
Display full image without cutting it in the ViewPager - how to fix that?

Display full image without cutting it in the ViewPager - how to fix that?


By : amanakiwala
Date : March 29 2020, 07:55 AM
wish of those help In your adapter item set imageview scaletype to fitxy for fitting
android:scaleType="fitXY"
code :
     ImageView image = findviewbyId(R.id.image);
     image.setScaleType(ImageView.ScaleType.FITXY);
How to make a Pygame Zero window full screen?

How to make a Pygame Zero window full screen?


By : brownarn
Date : January 08 2021, 10:52 AM
To fix the issue you can do You can access the pygame surface which represents the game screen by screen.surface and you can change the surface in draw() by pygame.display.set_mode(). e.g.:
code :
import pgzrun
import pygame

TITLE = "Hello World"

WIDTH  = 800
HEIGHT = 600

def draw():
    screen.surface = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN)

pgzrun.go()
import pgzrun
import pygame

TITLE = "Hello World"

WIDTH  = 800
HEIGHT = 600

def on_key_down(key):
    if key == keys.F:
        screen.surface = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN)
    elif key == keys.W:
        screen.surface = pygame.display.set_mode((WIDTH, HEIGHT))

pgzrun.go()
How to stop the sprite's movement when it touches the edges of the screen with Pygame?

How to stop the sprite's movement when it touches the edges of the screen with Pygame?


By : Alex
Date : March 29 2020, 07:55 AM
will be helpful for those in need Heres an example of making the walls solid with an SWIDTH (Screen width) variable, and pygame.math.Vector2.
code :
    if self.rect.right >= SWIDTH:
        self.rect.right = SWIDTH
        self.vel.x = 0
        self.anim_type = 0
        self.accelerating = False

        self.pos.x = self.rect.left

    elif self.rect.left <= 0:
         self.rect.left = 1
         self.vel.x = 0
         self.anim_type = 0
         self.accelerating = False

        self.pos.x = self.rect.left
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