Undefined symbols and duplicate symbols errors. Can build for debug, or release, but not both
By : Topper
Date : March 29 2020, 07:55 AM
Does that help Both the Twitter and Facebook libraries are linking against the same SBJSON framework. Build both of them from code instead of using the static library. While doing this, remove the SBJSON reference from one of the SDK. This is another reason why I hate building against static libraries. The problem will be un-solveable if you don't have the source code and the library maker didn't prefix his classes/methods.
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Is there a difference between Debug and Release Mode in terms of memory allocation while using c++ in VS 2015
By : Anb
Date : March 29 2020, 07:55 AM
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Is there a difference in source code for release and debug compiled program? [C/C++]
By : Jawad KHan
Date : March 29 2020, 07:55 AM
hope this fix your issue Is there a difference in source code for release and debug compiled program? code :
#ifdef _DEBUG
check that error didn't occur...
SerialPrint("Error occurred")
#endif
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Difference between Debug and Release when exporting C++ functions from DLL as C
By : lreb_20
Date : March 29 2020, 07:55 AM
wish of those help What you're seeing is the result of COMDAT folding (merging of identical function definitions). COMDAT folding is activated by default in Release mode (/OPT:ICF). To disable you can use /OPT:NOICF.
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Which version (debug/release - notoptimised/optimised) is better to study c++ comparing with assembly?
By : Matthew Kunle
Date : March 29 2020, 07:55 AM
hope this fix your issue It depends on what you want to see. Unoptimized code will more closely follow your code and will probably be more understandable. While when you enable optimizations, you might see what the compiler is really doing with your code. For example in the code below, the compiler will optimize everything out and leave just the return value computed at compile time.
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