logo
down
shadow

PlayMode tests stopping by default if errors are logged in scripts


PlayMode tests stopping by default if errors are logged in scripts

By : aditya kumar singh
Date : October 18 2020, 01:08 AM
This might help you Disable Error Pause on the Console tab. This should prevent Debug.LogError from pausing your Game.
code :
Debug.LogError("Your Error");

LogAssert.Expect(LogType.Error, "Your Error");
LogAssert.ignoreFailingMessages = true;


Share : facebook icon twitter icon
preventing scripts from stopping on errors

preventing scripts from stopping on errors


By : iKhunARM
Date : March 29 2020, 07:55 AM
Hope this helps In nutshell, you are asking - how to handle if the child process hangs (from parent perspective). If that is the basic issue your are facing, then you can check this link. HTH!
JSF not reporting any errors: blank page returned with no errors logged

JSF not reporting any errors: blank page returned with no errors logged


By : Kristi Beshello
Date : March 29 2020, 07:55 AM
like below fixes the issue If you are using a custom exception handler, ensure that it logs all errors while developing, otherwise you may be 'handling' an error by doing nothing.
A JSF2.x custom exception handler is defined in faces-config.xml by:
code :
<factory>
    <exception-handler-factory>
        nz.co.tradeintel.util.CustomExceptionHandlerFactory
    </exception-handler-factory>
</factory>
How to run python scripts as test suites (running a set of tests together) using nose tests?

How to run python scripts as test suites (running a set of tests together) using nose tests?


By : user2681740
Date : March 29 2020, 07:55 AM
I think the issue was by ths following , I have a about 50 automated scripts in Python and I would like to separate them as test suites - approx 5 in each meaning 10 suites. How do I achieve it using nosetests? , How about just using:
code :
> nosetests script1.py script2.py script3.py script4.py script5.py
> nosetests script3.py script4.py script5.py script6.py script7.py
> ...
> nosetests -a suit='suit1'
Unity: Access classes in Assembly-CSharp from playmode tests

Unity: Access classes in Assembly-CSharp from playmode tests


By : user1697341
Date : March 29 2020, 07:55 AM
With these it helps The question was answered in the Unity forum by the User 'MafiaMoe':
PlayMode Tests with Coroutine SetUp

PlayMode Tests with Coroutine SetUp


By : user3310496
Date : March 29 2020, 07:55 AM
This might help you I found what I needed. Just like [Test] attribute only works on void methods and you need to use [UnityTest] to run a coroutine, there is also a [UnitySetUp] attribute that allows to use coroutine setup instead of a void one.
Link to the docs for more info: https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/manual/reference-actions-outside-tests.html#unitysetup-and-unityteardown
code :
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using Game.Characters;
using Game.Inventory;

namespace Tests
{
    public class ItemTests
    {
        Player player;
        Character character;
        WorldItem worldItem;
        ItemScript itemScript;

        [UnitySetUp]
        public IEnumerator SetUp()
        {
            player = MonoBehaviour.Instantiate(Resources.Load<GameObject>("Tests/Player"));
            yield return null; // Wait for prefab to load
            character = player.GetComponent<Character>();
            worldItem = WorldItem.Create(Resources.Load<Item>("Items/item"), 1);
            yield return null; // Wait for prefab to load
            character.Inventory.Give(worldItem);
            itemScript = character.HandItemContainer.gameObject.GetComponentInChildren<ItemScript>();
        }

        [TearDown]
        public void Teardown()
        {
            Object.Destroy(player);
            Object.Destroy(character);
            Object.Destroy(ectomodulatorWorldItem);
        }

        [Test]
        public void ItemIsOnHand()
        {
            // Test
            Assert.IsNotNull(itemScript);
        }

        [Test]
        public void ItemIsDisabledAtStart()
        {
            // Test
            Assert.IsFalse(itemScript.IsActive);
        }
    }
}
Related Posts Related Posts :
  • EF junction table with additional Id throws exception on save
  • Asp.net core model doesn't bind from form
  • Asp Net Core WebHostBuilder strange behavior during integration testing
  • Which corner case unit test would this fail?
  • Property injection not working
  • Adding Signature Line Word-Excel
  • ediFabric 6.7.7 - validation of generic EDI message
  • How to use System.Runtime.CompilerServices.RuntimeHelpers.PrepareMethod with CoreCLR and CoreFX?
  • run batch file xcopy from .NET (C#) and get the result
  • Use "Optional, DefaultParameterValue" attribute, or not?
  • Automapper Map.CreateMap not used anymore?
  • C# , MVC , EnityFramework , How to processing data
  • How can I optionally include an external library?
  • How to join tables using LINQ and navigation properties
  • Deserialize Bytes Array directly to Object in JSON.Net
  • FileNotFoundException, but catch block is not entered (Async method)
  • How does GameRanger works?
  • See the AvailableFreeSpace of drives via IP-Address
  • How to convert Sql Datetime query into Linq
  • Email sending always fails, what is wrong with my contact us code
  • how to get a part from a string with regular expression in C#
  • Mapping List`1 to Object properties
  • Handle UnauthorizedAccessException When Directory.CreateDirectory() Run
  • Whats the equivalent of C# "Click.add" for Visual Basic .net
  • C# - Need help generating a random number and using the same number multiple times in other functions
  • WPF Binding StringFormat doesn't change the output
  • Convert Expression<Func<TDocument, object>> to Expression<Func<TDocument, TOutput>>
  • How do I save current user in another table when saving objects?
  • CLOCKS_PER_SEC equivalent in C#
  • Unable to start debugging on the web server. Operation not supported. Unknown error 0x800040005
  • Why is private variable of another class accessible inside .Equals override?
  • Why does HttpClient continue to fail during subsequent retries using Polly?
  • How to create autocompletion in Excel?
  • image problems with webcamtexture
  • Most efficient way to search enumerable
  • How to pass array property in model Asp.net Core in HttpGet?
  • Installing a .NetStandard 2.0 Nuget package into a VS2015 Net 4.6.1 project
  • How to sum a field on linq that has a where clause which pulls data that returns nulls too?
  • Can we assign more RAM to a program that gets an OutOfMemoryException
  • GC Alloc for unknown reason
  • How to address "You are using an unsupported command-line flag: --ignore-certificate-errors, Stability and security
  • get image url from SharePoint genericlist with CSOM
  • Calculate difference between datetime and convert to int
  • The type or namespace name `IGraphResult` could not be found. But it's there and it works fine elsewhere
  • Using MEF in an Azure function App
  • How to listen for Pub/Sub messages in an ASP.NET Core app continuously?
  • How to store multiple checked Checkbox values in DB using ASP.NET MVC
  • What causes this amazon build error in UWP Release mode?
  • Callback function end after creating instance of class (c#)
  • Is there a way to perform a chained null check in a dynamic/expando?
  • SimpleInjector lazy generic registration
  • SD card directory
  • System.Net.Http in net47
  • C++ how to implement an array of list
  • Xamarin Forms Displaying the list of email recipients
  • run and handle output from ps1 script
  • How to set change log entries user in Dynamics Nav 2016
  • Is it possible to query all companies via ODATA in Dynamics Nav 2016
  • Reading Json Content and Displaying it
  • Is BouncyCastle's SecureRandom in C# threadsafe?
  • shadow
    Privacy Policy - Terms - Contact Us © soohba.com