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How do I get turtle to move based on input in Python 3?

By : don fong
Date : October 16 2020, 03:08 PM
will be helpful for those in need Each input() prompts for a new entry from the user.
What your code does is, for every set of 5 entries:
code :
while True:
    entry = input()
    if entry == 'w':

    elif entry == 'a':

    elif entry == 'd':

    elif entry == 's':

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Turtle in python- Trying to get the turtle to move to the mouse click position and print its coordinates

By : FHussain
Date : March 29 2020, 07:55 AM
Hope this helps You are looking for onscreenclick(). It is a method of TurtleScreen. The onclick() method of a Turtle refers to mouse clicks on the turtle itself. Confusingly, the onclick() method of TurtleScreen is the same thing as its onscreenclick() method. Using screen events
code :
>>> screen.onclick(turtle.goto) # Subsequently clicking into the TurtleScreen will
>>>                             # make the turtle move to the clicked point.
>>> screen.onclick(None)        # remove event binding again
def gotoandprint(x, y):
    gotoresult = turtle.goto(x, y)
    print(turtle.xcor(), turtle.ycor())
    return gotoresult

screen.onscreenclick(lambda x, y: turtle.goto(x, y) or print(turtle.xcor(), turtle.ycor())

I'm messing around with the turtle import in python 2.7 with loops and the turtle won't move

By : Anton Pletenev
Date : March 29 2020, 07:55 AM
Does that help Here's a slightly modified version of your code that runs on both Python 2 and Python 3.
code :
import turtle

colors = ["red", "orange", "yellow", "green", "blue", "purple"]
dColors = dict(enumerate(colors))

def circleOfShapes(aTurtle):
    edges = 3
    radius = 100
    for i in range(5):
        for k in range(360 // 5):
            aTurtle.circle(radius, None, edges)
        edges += 1
        radius -= 10

turt = turtle.Turtle()

window = turtle.Screen()


Python Turtle issue drawing based on user input

By : Rocky Marrone
Date : March 29 2020, 07:55 AM
This might help you I find that beginning programmers either write too much code or too little code. In the case of your tower() function, it's too little code. You also use the x variable for two different purposes -- get out of the habit of using single letter variable names. Your "Please enter number of towers: " question isn't needed as the number of tower heights entered gets you that same value. This is your first logic error:
code :
x = str(h.split(","))
x = map(int, h.split(","))
for x in range (0,n):
for idx in range(n):
from turtle import Turtle, Screen

WIDTH, HEIGHT = 400, 300

def ocean():
    bob.setpos(-WIDTH/2, 0)

    for _ in range(2):


def tower():
    for height in heights:

heights_string = input("Please enter height of towers: ")
heights = map(int, heights_string.split(","))

screen = Screen()
screen.setup(width=WIDTH, height=HEIGHT)

bob = Turtle()



> python3 test.py
Please enter height of towers: 100,30,140,60,90,20,45

Indefinitely move Python turtle while allowing input

By : user1919476
Date : March 29 2020, 07:55 AM
should help you out An event-driven environment like turtle should never have while True: as it potentially blocks out events (e.g. keyboard). Use an ontimer() event instead.
Generally, onkey() and listen() don't belong in a loop -- for most programs they only need to be called once.
code :
from turtle import Screen, Turtle

def right():

def up():

def left():

def down():

def movesnake():


    screen.ontimer(movesnake, 100)

snake = Turtle("turtle")

screen = Screen()

screen.onkey(right, "Right")
screen.onkey(up, "Up")
screen.onkey(left, "Left")
screen.onkey(down, "Down")




How do I get the Turtle canvas screen to move with a Turtle module?

By : Kyiv85
Date : March 29 2020, 07:55 AM
like below fixes the issue Below is an example of manipulating the scrolling at the tkinter level to obtain a desired behavior. In this case, I'm keeping the turtle stationary at the center of the screen but using the arrow keys to move the landscape beneath it.
The code between ### Generate a landscape ... and ### Finished generating a ... is from a SO question I answered earlier and is there to make an interesting fractal landscape to explore:
code :
from turtle import Turtle, Screen
from random import random


def move_left():
    canvas.xview_scroll(-1, "units")
    turtle.setx(turtle.xcor() - MAGNIFICATION)

def move_right():
    canvas.xview_scroll(1, "units")
    turtle.setx(turtle.xcor() + MAGNIFICATION)

def move_up():
    canvas.yview_scroll(-1, "units")
    turtle.sety(turtle.ycor() + MAGNIFICATION)

def move_down():
    canvas.yview_scroll(1, "units")
    turtle.sety(turtle.ycor() - MAGNIFICATION)

screen = Screen()
width, height = screen.screensize()
screen.screensize(width * MAGNIFICATION, height * MAGNIFICATION)

canvas = screen.getcanvas()

# turtle initialization
turtle = Turtle("turtle", visible=False)

### Generate a landscape to explore


RULES = {'x':'x+yf+', 'y':'-fx-y', 'f':'f', '+':'+', '-':'-'}
sub_string = string = "fx"
LEVEL = 13

for _ in range(LEVEL):

    turtle.pencolor(random(), random(), random())

    for character in sub_string:
        if character == '+':
        elif character == '-':
        elif character == 'f':
            turtle.forward(5 * MAGNIFICATION)


    full_string = "".join(RULES[character] for character in string)
    sub_string = full_string[len(string):]
    string = full_string


### Finished generating a landscape to explore

turtle.color('dark green', 'light green')

screen.onkey(move_left, "Left")
screen.onkey(move_right, "Right")
screen.onkey(move_up, "Up")
screen.onkey(move_down, "Down")

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